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Tim, The IFS stuff I just posted has a whole bunch of C functions being converted to RPG. You might want to take a look, since I quoted the C prototype above the RPG prototype for each function :) In general, though: int,long 10I 0 unsigned int, unsigned long 10U 0 short 5I 0 unsigned short 5U 0 char 1A in C, pointers point at a specific data type, in RPG they don't. so char * and int *, etc are all just pointers in RPG. struct, typedef, union, etc can usually be done with ordinary data structures. HTH, Scott Klement Information Systems Manager Klement's Sausage Co, Inc. "Hatzenbeler, Tim" <thatzenbeler@clinitech.net> wrote: > > I was wondering if I could talk any one into posting a few examples, > on how > the prototyped and compiled some of the C functions into their RPG > applications... > > I was interested in a few of the Math and String Conversion Function > It > really doesn't matter which ones, I was just looking for some in > general, so > I can see the pattern, so I can write my own prototypes. > > Thanks, Tim +--- | This is the RPG/400 Mailing List! | To submit a new message, send your mail to RPG400-L@midrange.com. | To subscribe to this list send email to RPG400-L-SUB@midrange.com. | To unsubscribe from this list send email to RPG400-L-UNSUB@midrange.com. | Questions should be directed to the list owner/operator: david@midrange.com +---
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