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  • Subject: Re: Question on coding for TIME "calculations"
  • From: Chuck Lewis <CLEWIS@xxxxxxxxxx>
  • Date: Fri, 16 Apr 1999 08:52:31 -0500

Scott,

Yep, I agree there :-) time is a GOOD example of simple for humans, not so
simple for computers !

I give this a try and thanks for the sample code !!

Chuck

Scott Klement wrote:

> Yes, its a little more complicated than simply using a SUBDUR.
>
> However, consider this:  If you used SUBDUR to calculate hours, mins
> and seconds all in one statement, what would the result field be?
>
> It couldn't just be another "Time" field, because a time field must
> always contain a valid time of day, and with subdur you can
> (at least potentially) calculate negative numbers.
>
> At any rate, doing what you want to do isnt particularly difficult.
> heres a code sample:
>
>      D T1              S               T
>      D T2              S               T
>      D TotSec          S             15  0
>      D Hours           S              2  0
>      D Mins            S              2  0
>      D Secs            S              2  0
>
>      C                   eval      T1 = T'08.00.00'
>      C                   eval      T2 = T'16.30.00'
>      C     T2            SUBDUR    T1            TotSec:*S
>      C     TotSec        div       3600          Hours
>      c                   mvr                     TotSec
>      c     TotSec        div       60            Mins
>      c                   mvr                     Secs
>
> Hope that helps,
>    Scott Klement
>    Information Systems Manager
>    Klement's Sausage Co, Inc.
>
> Chuck Lewis <CLEWIS@IQUEST.NET> wrote:
> > Hi Folks ]
> >
> > Maybe I'm making this harder than it needs to be (hope so ]) but I
> >  need
> > to be able to tell the "interval in time measurements of time (i.e.
> >  8:00
> > to 4:30 is 8 hours and 30 minutes in "human time" and appear
> >  clueless...
> >
> > I've looked at the *SUBDR deal but it appears you have to do it for
> > hours and minutes separately (?).
> >
> > Thanks in advance ]
> >
> > Chuck
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