I've been asked, in an RPG program that generates other RPG programs (I
find myself doing that a lot, the past few years), to generate names for
the programs being generated.
I'm already (for manually chosen and entered names) checking for member
name collisions simply by watching for errors returned by a call to the
ADDPFM command, and I'm using a call to the CHKOBJ command to determine
whether the program already exists, but I don't even want to think about
that for generated names.
For argument's sake, let's assume the generated names are of the form
AABCCxxxxx, where AABCC is determined by what the generated program
does, and xxxxx is a 5-digit number. And that users might not bother to
override the generated name for programs they want to keep for future
use, and may or may not bother to delete the programs (or
source-members) generated for one-time use.
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