Hi Niels,
Yeah, I was beginning to wonder if I was going crazy :)
This customer is no where near the bleeding edge of technology. A
majority of programs are still OPM, and the ones that are ILE are single
module programs, created with CRTBNDRPG (PDM option 14) until they
started using Implementer. Even if created with 2 steps, I never see
object-level source information. Here's an example:
DSPPGM TOE620 shows object-level source file & library, but no source
file date/time:
Object . . . . . . . . . . . . . . . : TOE620
Library . . . . . . . . . . . . . : PROBASEA
Library ASP device . . . . . . . . . : *SYSBAS
Library ASP group . . . . . . . . . : *SYSBAS
Type . . . . . . . . . . . . . . . . : *PGM
Source file . . . . . . . . . . . . : QRPGLESRC
Library . . . . . . . . . . . . . : MODLPSRC
Member . . . . . . . . . . . . . . . : TOE620
Attribute . . . . . . . . . . . . . : RPGLE
User-defined attribute . . . . . . . :
Freed . . . . . . . . . . . . . . . : NO
Size . . . . . . . . . . . . . . . . : 1769472
Creation date/time . . . . . . . . . : 10/16/19 19:47:44
Source file date/time . . . . . . . :
System level . . . . . . . . . . . . : V5R4M0
Compiler . . . . . . . . . . . . . . : CRTPGM V5R4M0
Further on, the *MODULE information for TOE620 shows:
Module attributes:
Module . . . . . . . . . . . . . . . . . . . . : TOE620
Library . . . . . . . . . . . . . . . . . . : QTEMP
Source file . . . . . . . . . . . . . . . . . : QRPGSRC
Library . . . . . . . . . . . . . . . . . . : IM2858S
Source member . . . . . . . . . . . . . . . . : TOE620
Module attribute . . . . . . . . . . . . . . . : RPGLE
Module creation date/time . . . . . . . . . . : 10/16/19 15:56:14
Source file change date/time . . . . . . . . . : 10/02/19 22:33:14
peter
On 10/9/2020 1:29 AM, Niels Liisberg wrote:
Hello Peter,
Your observations sound crazy and at least inconsistent. And the only
explanation I can come up with is this:
If the creation of programs is done in two steps with CRTRPGMOD and the
CRTPGM like we do in our build chain.
However, if you use option 14 it will use the CRTBNDRPG - and maybe that is
the reason - but I am not sure.
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