Sorry, I didn't mean to make you feel bad? I certainly agree with you that dynamic arrays are MUCH more complicated than they need to be... for me as well as you!

But, I think we had a mis-communication somewhere, it was probably my fault. I never meant to suggest dynamic arrays as a solution to this problem.

My suggestion was to use a normal (not dynamic) RPG array.

On 12/31/2014 7:51 AM, Michael Schutte wrote:
You really know how to put someone down and make them feel stupid don't
you. But please don't twist my words... I didn't say it was "complicated
to me", just said "more complicated than it needed to be". Big
difference. I can do it, however, I have to think about the other
programmers here that it might not be able to understand all that.

This thread ...


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