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Hi Victor,
It's hard to see how a sleep() call would help in sending an e-mail? I
could see using delays like this if you're using QtmmSendMail(), since
that program hands the file off to a background job which may take a
moment to handle the file
But if you're coding an SMTP client (i.e. coding your own SMTP routine
with the socket API) this should be a non-issue? Unless something
strange is going on?
-SK
On 10/15/2012 1:45 PM, Victor Hunt wrote:
I've run across an RPG program that uses socket APIs to send an email.Once
the socket is setup and opened, the program uses a subroutine to do allthe
send/receive functions. Just after the send, the subroutine runs thesleep
API with a parameter of 1 second. It appears the original intent was tofor
give the email server and/or network time to produce/deliver a response
before the receive API runs. Does anyone think this built in delay is
really necessary? Depending on what is being sent, this program can run
a very long time with these roughly 1 second delays. Also, the programIs
doesn't do anything with the received data collected after the send API.
it really necessary to do a receive after a send? Seems I can tightenthis
up a bit.--
Thanks,
Vic
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