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If that's not the case, you've got something else going on...either
the RPG is doing more than you think or the java script is doing
something..the auto-refresh would be my first suspect.
You say the auto-refresh is using a javascript timer, which is what
I'd consider to be the right way to do this. However, the high CPU
behavior you describe sounds more like a loop is being used. Even
then, the loop would have to be on the i side, to see high CPU on the
i. If it was in the javascript, you'd see high CPU on the PC.
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