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If you want to avoid converting decimal to hex, make it a 1 byte integer field

1I 0 Inz(97)


Dennis Lovelady
http://www.linkedin.com/in/dennislovelady
--
"Never do card tricks for the boys you play poker with."
-- American Proverb


Thank you Charles. Way simpler than I thought it would be. Still have to
convert decimal to hex, but that is easy enough.

John McKee
-----Original message-----
From: Charles Wilt charles.wilt@xxxxxxxxx
Date: Wed, 31 Aug 2011 15:42:15 -0500
To: Midrange Systems Technical Discussion midrange-l@xxxxxxxxxxxx
Subject: Re: AW: Array initialization

inz(x'61')

decimal 91 = hex 61

Charles

On Wed, Aug 31, 2011 at 4:24 PM, John McKee <jmmckee@xxxxxxxxxxxxxx> wrote:

-----Original message-----
From: "Birgitta Hauser" Hauser@xxxxxxxxxxxxxxx
Date: Wed, 31 Aug 2011 00:05:34 -0500
To: "'Midrange Systems Technical Discussion'" midrange-l@xxxxxxxxxxxx
Subject: AW: Array initialization

The following definition is also possible:

D Code128
D 1A inz('A')
D 1A inz('B')
D 1A inz('C')
etc.
D ArrCode 128 1A Dim(16) Overlay(Code128)

Mit freundlichen Grüßen / Best regards

Birgitta Hauser

"Shoot for the moon, even if you miss, you'll land among the stars." (Les
Brown)
"If you think education is expensive, try ignorance." (Derek Bok)
"What is worse than training your staff and losing them? Not training
them
and keeping them!"


-----Ursprüngliche Nachricht-----
Von: midrange-l-bounces@xxxxxxxxxxxx
[mailto:midrange-l-bounces@xxxxxxxxxxxx] Im Auftrag von
Tommy.Holden@xxxxxxxxxxxxxxxxxxxxx
Gesendet: Tuesday, 30. August 2011 21:13
An: Midrange Systems Technical Discussion
Betreff: Re: Array initialization

Perhaps this will work for you?
dcode128 ds qualified
d filler 16a Inz('ABCDEFGHIJK12345')
D code128Table 1a Dim(16) overlay(filler)



From: "John McKee" <jmmckee@xxxxxxxxxxxxxx>
To: "Midrange Systems Technical Discussion" <midrange-l@midrangecom>
Date: 08/30/2011 01:59 PM
Subject: Array initialization
Sent by: midrange-l-bounces@xxxxxxxxxxxx



Maybe this should be on RPG list. Just seems so stupid.

In COBOL, I could do something like this:

01 CODE128.
05 FILLER PIC X(10) VALUE 'ABCDEFGHIJ'.
05 FILLER PIC X(1) VALUE 'K'.
05 FILLER PIC X(5) VALUE '12345').

01 CODE128TABLE REDEFINES CODE128.
05 CODE128-CHARACTER PIC X OCCURS 16 TIMES.

How do I do this in RPG IV? Specifically, in my example above, I will
need to put binary patters in some places, and printable characters in
others. I know that a DS can be used to do this. I am just stuck on how
to set the values in the DS. I thought the keyword was inz. But, even
if
correct, that can't be used in a DS. What I would >like< to do is use
printed characters as much as possible and resort to the hex value only
when needed.

I would have just tossed it in as a compile time table, except for some
patters that are not printable characters. Could also do a brute force
initialization in C-specs - but if that could be avoided.....

John McKee


Thanks all. I do appreciate it.

I have eight odd values that need to be added to this table. They don't
have ASCII or EBCDIC representations. This table is to be used to produce a
Code 128 mode B check character, if anybody is wondering.

The last codes are:

95 DEL
96 FNC3
97 FNC2
98 SHIFT
99 Code C
100 FNC4
101 Code A
102 FNC1

The left column does not represent hex values. Easy enough, based on what
I remember from COBOL and what you have already told me about dealing with
packing numbers, do do in the C-specs. Is there a way to use inz to set a
variable (length 1 character) to one of the left column values, such as 97?

Times like this make me feel like I need to go back to school. But, this
system is being scrapped in a year, for something "better", and my involvement
has not been defined. It would be nice to get this barcode project done - if
for no other reason than to have done it.

John McKee
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