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Bruce Vining wrote:
And the more that gets
bundled into the DDS function the less likely for the "ordinary RPG
programmer" to use it...
Yeah, this is really the issue. DDS doesn't lend itself to the sort of parameterization required for this to be implemented. Just take a look at the complexity of the various window keywords. The combination of required values and asterisk keywords and program variables makes it unwieldy or at least counter-intuitive for seasoned programmers. As Bruce notes, things like CCSID and weighting immediately come into play and to try and get those capabilities into a "simple" DDS keyword is a feat I certainly wouldn't want to tackle.

Besides, a good programmatic approach is the better solution. A combination of INDARA and judicious use of procedures can make it very easy to write a basic skeleton that you can use over and over. I'd recommend that over DDS keywords any day.

Joe

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