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Maybe I'm misinterpreting what you're saying, but... you make it sound
like *ESCAPE is a bad thing. Can you explain?
Is it that you don't understand the purpose behind *ESCAPE?
I deliberately avoid divide-by-zero errors, but I deliberately code
*ESCAPE messages (probably the message type I use the *most*) on a
regular basis.
Dennis Lovelady wrote:
Fair enough. By that argument, the answer to "can I divide by zero in an
RPG program?" would be "yes," but I get the point.
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