Good News Everybody!
The new search engine is LIVE!
Please report any problems to david (at) midrange.com.
|
The essential goodness of SLS is that no part of the application is
ever involved with moving things between memory and disk. Everything
has an address, and when you access that address, the operating
system decides whether data is available or whether it needs to be
paged in.
This is hugely beneficial from the standpoint of only requiring a
single paging mechanism that can be performance tuned to the hilt.
Not only that, but it can automatically support any new technology
including as Mike has already mentioned, moving to the cloud.
Perhaps the largest potential problem with SLS is that paged memory
works best with procedural code rather than object oriented code.
People using the same code sequence and each having their own
contiguous memory area (the RPG/PAG model) is going to work much
better in a paged environment than the random-access nature of
object-oriented programming, where bits of data and code are littered
all over the virtual memory space and need to be accessed
sporadically.
Most other points, from security to obscurity, are pretty much
red herrings, as they all apply in one way or another to every system
and thus aren't really specific to SLS. For example the 16MB space
boundary, while problematic, is a design tradeoff specific to the
i5/OS implementation and not an inherent limitation of SLS itself.
This last paragraph is an HPO (Humble Pluta Opinion, TM, PatPend).
As an Amazon Associate we earn from qualifying purchases.
This mailing list archive is Copyright 1997-2026 by midrange.com and David Gibbs as a compilation work. Use of the archive is restricted to research of a business or technical nature. Any other uses are prohibited. Full details are available on our policy page. If you have questions about this, please contact [javascript protected email address].
Operating expenses for this site are earned using the Amazon Associate program and Google Adsense.