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Once assigned a virtual address (MI pointer), and real DASD pages get assigned and allocated to that object, these pages never "move around"
So if I have an RPG program that allocates 4GB of memory (terraspace
enabled, obviously) then I just ate 4Gig of disk too? No way around
that? What if I want a sparse file? IOW, all memory allocations on i are
basically memory-mapped files?
-Walden
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