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Which are you running in debug: The CL, or the RPG? Or, where are you
seeing the error; CL or RPG?

Something probably totally tangential, and I'm no expert on the CL to RPG
ILE stuff, is perhaps changing
CALLPRC PRC(EXISTS) PARM((&BUDBAKNAME) (&OBJTYPE) +
(&OBJLIB)) RTNVAL(&VALID)
to
CALLPRC PRC(EXISTS) +
PARM((&BUDBAKNAME *BYVAL) (&OBJTYPE *BYVAL) +
(&OBJLIB *BYVAL)) +
RTNVAL(&VALID)
Since your RPG uses CONST.

Now, I fail to see how you'd get an error in the RPG based on this. &VALID
is not passed IN.
Therefore, if your RPG does something like
ReturnVar= IbmAPI(POBJECT:POBJECTILIB,POBJECTTYPE);
return ReturnVar;
Then I do not see how the manipulation of ReturnVar would be affected by
whether or not it is called by CL.

Zooming around again. If you want to suspect the black helicopters of CL
then you could always try changing the size of ReturnVar and &valid from
1A to 2A. I think I've heard something in a beer soaked brain cell
somewhere about 1A being a problem child going from CL to RPG.


Rob Berendt

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