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You *could* easily implement all this in ILE RPG, even though it'dbe nice if the compiler provided a couple of key words to hide the gory implementation details.But there really is no reason to since its been possible toimplement all this via >plain vanilla indexed physical files all along. the problem George is it takes a lot of time and effort to create a physical file and code the RPG to access the table by key when all you want to do is sort a subfile.
I have to agree with Steve on this one - physical files seem somewhat unwieldy as a replacement for built-in dynamically sized arrays. To me, a physical file doesn't really seem like the appropriate choice for volatile, temporary data. I don't buy the 'not enough CPU' argument for the lack of such a feature in RPG, however. It seems much more likely that it just hasn't been demanded by users. Adam ##################################################################################### Attention: The above message and/or attachment(s) is private and confidential and is intended only for the people for which it is addressed. If you are not named in the address fields, ignore the contents and delete all the material. Thank you. Have a nice day. For more information on email virus scanning, security and content management, please contact administrator@xxxxxxxxxxxx #####################################################################################
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