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Is the code for a game like Medal of Honor - Pacific Assault the exact same code running on my PC and the Xbox and PS2? Or are there three versions of the code out there? Because if it's 3 versions of the code, written to run best on it's intended target platform, then that seems to me like a good example of throwing out the write-once-run-anywhere-regardless-of-performance paradigm. -----Original Message----- From: "Lopez, Andrew"<alopez@xxxxxxxxxx> Sent: 10/6/05 1:13:25 PM To: "midrange-l@xxxxxxxxxxxx"<midrange-l@xxxxxxxxxxxx> Subject: Re: Trend towards platform specific languages > The "why" is from the predatory practices of companies like IBM, Microsoft, > and Apple, that use their ownership of the platform to charge unconscionable > prices and provide slow development and performance/ Open source software will certainly put a dent in the prices. Nicer tools will put a dent in the slow development. Platform specific languages put the dent in slow performance. I have to agree with Shannon about Java crapware. If you really must implement Java, put it on your own server and kick out HTML to the client side. Leave it off of my machine. Loading iSeries Navigator is ridiculous: a gig of memory and it still takes over five minutes to load. I know IBM tries to make it sound like less, but at least on my machine _all_ activity stops while the blasted garbage is loading. It isn't as though you can go work on Client Access while you're waiting for the stupid thing to start--Java simply brings the entire machine to a standstill while it's starting. -- This is the Midrange Systems Technical Discussion (MIDRANGE-L) mailing list To post a message email: MIDRANGE-L@xxxxxxxxxxxx To subscribe, unsubscribe, or change list options, visit: http://lists.midrange.com/mailman/listinfo/midrange-l or email: MIDRANGE-L-request@xxxxxxxxxxxx Before posting, please take a moment to review the archives at http://archive.midrange.com/midrange-l.
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