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Is the code for a game like Medal of Honor - Pacific Assault the exact same 
code running on my PC and the Xbox and PS2?  Or are there three versions of the 
code out there?  

Because if it's 3 versions of the code, written to run best on it's intended 
target platform, then that seems to me like a good example of throwing out the 
write-once-run-anywhere-regardless-of-performance paradigm.

-----Original Message-----
    From: "Lopez, Andrew"<alopez@xxxxxxxxxx>
    Sent: 10/6/05 1:13:25 PM
    To: "midrange-l@xxxxxxxxxxxx"<midrange-l@xxxxxxxxxxxx>
    Subject: Re: Trend towards platform specific languages
    
    > The "why" is from the predatory practices of companies like IBM,
    Microsoft,
    > and Apple, that use their ownership of the platform to charge
    unconscionable
    > prices and provide slow development and performance/ 
    
    Open source software will certainly put a dent in the prices.  
    
    Nicer tools will put a dent in the slow development.
    
    Platform specific languages put the dent in slow performance.  I have to
    agree with Shannon about Java crapware. If you really must implement Java,
    put it on your own server and kick out HTML to the client side.  Leave it
    off of my machine.
    
    Loading iSeries Navigator is ridiculous: a gig of memory and it still takes
    over five minutes to load.  I know IBM tries to make it sound like less, but
    at least on my machine _all_ activity stops while the blasted garbage is
    loading.  It isn't as though you can go work on Client Access while you're
    waiting for the stupid thing to start--Java simply brings the entire machine
    to a standstill while it's starting.  
    -- 
    This is the Midrange Systems Technical Discussion (MIDRANGE-L) mailing list
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