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Thanks Dave,

This is perfect....

Regards,
Matthias

David.X.Kahn@gsk.com wrote:
>
> Matthias wrote:
>
> > These keyvalues have to be passed as an ARRAY(*) of
> > binary(4). Can this be done with RPGIII? How?
>
> Yes, a number of ways. First, define your array as character length 4 (the
> called program doesn't care that the calling program hasn't defined the
> array as numeric) and initialise it to binary zeroes by moving low values
> like this:
>
>      E                    @BN        50  4
>       *
>      C                     MOVE *LOVAL    @BN
>
> If you want to pass numeric values for which you know the decimal value
> it's probably easiest to work through a data structure like this:
>
>      I            DS
>      I                                    B   1   40WRKBIN
>      I                                        1   4 WRKHEX
>       *
>      C                     Z-ADD123       WRKBIN
>      C                     MOVE WRKHEX    @BN,1
>      C                     Z-ADD345       WRKBIN
>      C                     MOVE WRKHEX    @BN,2
>
> If you already know the hexadecimal key values you can move them straight
> in as literals. The following achieves the same result as the code above:
>
>      C                     MOVE X'007B'   @BN,1
>      C                     MOVE X'0159'   @BN,2
>
> Dave...

--

---------------------------------------------------------------------
Matthias Oertli   <oertlim@s054.aone.net.au>


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