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Matthias wrote:
> These keyvalues have to be passed as an ARRAY(*) of
> binary(4). Can this be done with RPGIII? How?
Yes, a number of ways. First, define your array as character length 4 (the
called program doesn't care that the calling program hasn't defined the
array as numeric) and initialise it to binary zeroes by moving low values
like this:
E @BN 50 4
*
C MOVE *LOVAL @BN
If you want to pass numeric values for which you know the decimal value
it's probably easiest to work through a data structure like this:
I DS
I B 1 40WRKBIN
I 1 4 WRKHEX
*
C Z-ADD123 WRKBIN
C MOVE WRKHEX @BN,1
C Z-ADD345 WRKBIN
C MOVE WRKHEX @BN,2
If you already know the hexadecimal key values you can move them straight
in as literals. The following achieves the same result as the code above:
C MOVE X'007B' @BN,1
C MOVE X'0159' @BN,2
Dave...
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