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Lol, if you think Perl is bad, you should see APL. APL keyboards had another character for each key. Most of them were greek characters, but some where just new. One was a BOX something like [] but as one character, and meant input or output. And then you had the left and right arrows -> and <- which were one character. So something like []->a would mean, input a value from the dumb tube to A. And []<-a would mean print a out to the dumb tube. Every character was a keyword. So you would have a one line program about 25 to 50 characters long that was a complete program, with looping, value checking, etc... and looked like total gibberish. I mean, the first time I saw APL code on my display I thought the machine was talking 7 bit when my tube was talking 8 bit and was showing gibberish. Regards, Jim Langston Joel Fritz wrote: > Actually, the RPG example below looks like gibberish to me too. I've never > had to use internally described files. I'll have to paste it into SEU and > see what some of that stuff means. <g> > > I do agree with your real point about not everything being self explanatory > when the reader/viewer lacks necessary background information. It is a > little scary reading code that uses symbols available on most keyboards that > you're not sure how to pronounce. Reminds me of the Arthur C Clarke thing > about any sufficiently advanced technology looking like magic. > +--- | This is the Midrange System Mailing List! | To submit a new message, send your mail to MIDRANGE-L@midrange.com. | To subscribe to this list send email to MIDRANGE-L-SUB@midrange.com. | To unsubscribe from this list send email to MIDRANGE-L-UNSUB@midrange.com. | Questions should be directed to the list owner/operator: david@midrange.com +---
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