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I liked David Morris' suggestion of the #IFDEF or #IFNDEF compiler
directives. A fallout benefit is that we could now make our RPG code
portable. :)

> -----Original Message-----
> From: Colin Williams [SMTP:Williamsc@technocrats.co.uk]
> Sent: Wednesday, May 19, 1999 1:47 AM
> To:   'MIDRANGE-L@midrange.com'
> Subject:      RE: Basing Pointers
> 
> Ok, another idea, how about letting you declare the basing pointer
> outside of the DS, so allowing you to redefine the 
> data structure as BASED eg:
> 
> /COPY contains:
> DSAPIdatastructure
>       Subfield1       1 2
>       Subfield2       3 4     
> 
> then within the main source member:
> 
> DSAPIdatastructure            BASED(Ptr1)
> 
> This would still be at compile time, but would mean that you would not
> have to make any changes to your /COPY
> 
> -----Original Message-----
> From: Jon.Paris@halinfo.it [mailto:Jon.Paris@halinfo.it]
> Sent: Wednesday, May 19, 1999 4:45 AM
> To: MIDRANGE-L@midrange.com
> Subject: Basing Pointers
> 
> 
> 
> 
>  >> Another alternative may be to define the DS both ways and use some
> like /IF
> DEFINED(USEBASED)... /ELSE... ENDIF.  This would not affect existing
> code, and
> the documentation would not need a lot of changing.
> 
> Good idea David - I agree that for multi-DS members they can't just
> leave off
> the first line.  The reason I didn't suggest conditional compilation
> directives
> is I'm not sure how many releases back they expect the includes to
> cover
> and it
> was only introduced in V3R7.
> 
> 
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