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I want to do the reverse of that eg:

Not 

eval PointerVar = %Addr(SpaceVar)

But

eval  %Addr(SpaceVar) = PointerVar

effectively basing the structure at runtime
 
-----Original Message-----
From: Pete Hall [mailto:pbhall@execpc.com]
Sent: Thursday, May 13, 1999 2:01 AM
To: MIDRANGE-L@midrange.com
Subject: RE: X-Spec (was: "RPG isn't cool")


At 03:10 05/12/1999 , Colin Williams wrote:
>Will it be possible in future RPG to assign basing pointers dynamically
>at run time, as well as at compile time.
>When using the system API's, it would be easier if a data structure
>could be based on a pointer at run time, rather than having to
>repeatedly 
>%SUBST variables into the relevant data structures.

You lost me there Colin. It's true you need to base the structure at
compile time, but you can easily initialize the pointer to *Null, and
set
its value at run time. I do it all the time:  eval PointerVar =
%Addr(SpaceVar)


Pete Hall
pbhall@execpc.com
http://www.execpc.com/~pbhall
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