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I want to do the reverse of that eg: Not eval PointerVar = %Addr(SpaceVar) But eval %Addr(SpaceVar) = PointerVar effectively basing the structure at runtime -----Original Message----- From: Pete Hall [mailto:pbhall@execpc.com] Sent: Thursday, May 13, 1999 2:01 AM To: MIDRANGE-L@midrange.com Subject: RE: X-Spec (was: "RPG isn't cool") At 03:10 05/12/1999 , Colin Williams wrote: >Will it be possible in future RPG to assign basing pointers dynamically >at run time, as well as at compile time. >When using the system API's, it would be easier if a data structure >could be based on a pointer at run time, rather than having to >repeatedly >%SUBST variables into the relevant data structures. You lost me there Colin. It's true you need to base the structure at compile time, but you can easily initialize the pointer to *Null, and set its value at run time. I do it all the time: eval PointerVar = %Addr(SpaceVar) Pete Hall pbhall@execpc.com http://www.execpc.com/~pbhall +--- | This is the Midrange System Mailing List! | To submit a new message, send your mail to MIDRANGE-L@midrange.com. | To subscribe to this list send email to MIDRANGE-L-SUB@midrange.com. | To unsubscribe from this list send email to MIDRANGE-L-UNSUB@midrange.com. | Questions should be directed to the list owner/operator: david@midrange.com +--- +--- | This is the Midrange System Mailing List! | To submit a new message, send your mail to MIDRANGE-L@midrange.com. | To subscribe to this list send email to MIDRANGE-L-SUB@midrange.com. | To unsubscribe from this list send email to MIDRANGE-L-UNSUB@midrange.com. | Questions should be directed to the list owner/operator: david@midrange.com +---
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