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>> Will it be possible in future RPG to assign basing pointers dynamically at run time, as well as at compile time. You can already do this. The name of the pointer used to base a structure cannot be changed, but its content can be changed anytime you want which achieves exactly the same thing. You can also do math on the pointer e.g. Eval Pointer = Pointer + 12 What specific limitations have you encountered ? +--- | This is the Midrange System Mailing List! | To submit a new message, send your mail to MIDRANGE-L@midrange.com. | To subscribe to this list send email to MIDRANGE-L-SUB@midrange.com. | To unsubscribe from this list send email to MIDRANGE-L-UNSUB@midrange.com. | Questions should be directed to the list owner/operator: david@midrange.com +---
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