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  • Subject: RE: "RPG isn't cool" (was: Re: IBM Secret)
  • From: "Stone, Brad V (TC)" <bvstone@xxxxxxxxxxxxxx>
  • Date: Mon, 10 May 1999 10:14:33 -0500

> -----Original Message-----
> From: boldt@ca.ibm.com [SMTP:boldt@ca.ibm.com]
> Sent: Monday, May 10, 1999 9:00 AM
> To:   MIDRANGE-L@midrange.com
> Subject:      "RPG isn't cool" (was: Re: IBM Secret)
> 
> 
> 
> eric wrote:
> > You can't teach something that student's don't want to learn (or
> attend).
> >  "RPG isn't cool".
> >
> 
> I'd be the last person to try to argue against that.  To
> illustrate, compare CGI programming in RPG versus Perl.
> 
[Bradley V. Stone]  I'd much rather code CGI in RPG than Perl.  Mainly
because I know RPG better than Perl.  Teach someone the basics of RPG
programming and you've got a language that you could do application
programming AND CGI programming with.  All with virtually the same
programmin methods, yet different output mechanisms.  
>  
> Now, let's assume that being "cool" is a desirable
> quality in a programming language.  If we were to try to
> change RPG from an "uncool" language to a "cool" language,
> is there a single easy thing we could do to improve the
> language?
> 
[Bradley V. Stone]  Free format would be the biggest help.  Getting rid of
limits to sizes of file names, field names, variables, etc would the the
second.  

> Cheers!  Hans
> 
> Hans Boldt, ILE RPG Development, IBM Toronto Lab, boldt@ca.ibm.com
> 
> 
Bradley V. Stone
Taylor Corporation - OASIS Programmer/Analyst   
bvstone@taylorcorp.com

>  
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