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  • Subject: RE: General purpose "level break" logic for RPG.
  • From: Colin Williams <Williamsc@xxxxxxxxxxxxxxxxx>
  • Date: Tue, 6 Apr 1999 10:25:21 +0100

Clap, clap!

-----Original Message-----
From: Fisher, Don [mailto:DRF@heiligmeyers.com]
Sent: Monday, April 05, 1999 12:55 PM
To: 'MIDRANGE-L@midrange.com'
Subject: RE: General purpose "level break" logic for RPG.


Amen.

We as developers need to remember that coding ease is NOT the sole
objective.  There is a thing called maintainability we must keep in mind
when writing code.

I don't have any problems reading code that uses "DO" and "IF"
statements
for level and control breaks, but a program that uses the logic cycle,
especially the more obscure "features" such as record address files and
matching records, sends me scurrying for books and manuals.


When I see one of these programs, I take pity on those that may come
after
me and rewrite it.  In my opinion, logic that can be seen is better than
that which cannot.

Donald R. Fisher, III
Project Leader
Heilig-Meyers Furniture Company
(804) 784-7500 ext. 2124
Don.Fisher@HeiligMeyers.com


-----Original Message-----
<clip> the cycle is
invisible logic...and requires more effort to remember when it does
what...vs logic
that you can see in the code.

I've worked with many monolithic RPG II report programs...after they
have
been
around awhile...patched, modified, cloned, changed from just reports to
progams
that report and output and update...etc...they are total hell to
maintain.

Don't get me started....  ;>

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