Has anyone else had problems getting RPGILE and RPGBND objects to 
     convert to 64-bit? We're migrating from a 310(v3r2) to 510(v4r3) 
     and cannot seem to get the RPG IV programs to convert. We're having 
     to transfer source and compile on the production machine.
     We use MKS Implementer, but it does not seem to be related to this. 
     Restoring from tape also fails to convert the objects.

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