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Has anyone else had problems getting RPGILE and RPGBND objects to convert to 64-bit? We're migrating from a 310(v3r2) to 510(v4r3) and cannot seem to get the RPG IV programs to convert. We're having to transfer source and compile on the production machine. We use MKS Implementer, but it does not seem to be related to this. Restoring from tape also fails to convert the objects. TIA eric.delong@pmsi-services.com +--- | This is the Midrange System Mailing List! | To submit a new message, send your mail to MIDRANGE-L@midrange.com. | To subscribe to this list send email to MIDRANGE-L-SUB@midrange.com. | To unsubscribe from this list send email to MIDRANGE-L-UNSUB@midrange.com. | Questions should be directed to the list owner/operator: david@midrange.com +---
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