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>How do i trap level check errors in RPG program. To my knowledge we >can't do this using *PSSR, are there any other possibilities?. Any help >would be appreciated. The mechanism at work here is the default error handler. RPG sets the default error handler from the time the program starts to run, and the time initialisation is complete. At that time, if you have a *PSSR defined, this becomes your error handler. The problem is that if you let RPG open a file, this occurs before initialisation is complete, so the default handler deals with it. The way I've dealt with this is to declare your file as User Controlled open/close. During your "setup" code (*INZSR or equivalent) perform an OPEN opcode. Put an indicator in the LO columns (56-57). If you get an error, this indicator will be turned on. You can check the Program Status data structure to retrieve the actual message returned by the operating system. I'm sure there's a better way with RPG IV, but here's code snippets from RPG III: FPGMIND IF E K DISK UC F KINFSR *PSSR I SDS I 91 170 PSDSMG I 244 253 TMNAME C OPEN PGMIND 20 C* C* If an error occurs, display the message from CPF and let C* the user decide what to do. C* C 20 DO C SETON 44 C MOVELPSDSMG MESSAG C GOTO TAG000 C END hth Buck Calabro Commsoft +--- | This is the Midrange System Mailing List! | To submit a new message, send your mail to MIDRANGE-L@midrange.com. | To unsubscribe from this list send email to MIDRANGE-L-UNSUB@midrange.com. | Questions should be directed to the list owner/operator: david@midrange.com +---
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