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>>> <DAsmussen@aol.com> 09/19 6:04 pm >>> >I'm not sure that a logical is the answer, although the XLATE op code can be used to translate the characters in RPG. There was a discussion here a year or so ago regarding SOUNDEX implementation on the AS/400 (e.g., key in what the name "sounds like" and get a record back). Anyone still have those old posts? Dean Asmussen I have a copy of a Soundex implementation from the May 30, 1995 PC Magazine. I can fax it if you would like. The example is in C++ but it should be fairly easy to convert. There is a good description of the algorithm, shortfalls, strengths and how to modify it. There was an article in one of the AS/400 magazines shortly thereafter. It is not listed on the spine so I will have to dig if you really want it. David Morris +--- | This is the Midrange System Mailing List! | To submit a new message, send your mail to "MIDRANGE-L@midrange.com". | To unsubscribe from this list send email to MAJORDOMO@midrange.com | and specify 'unsubscribe MIDRANGE-L' in the body of your message. | Questions should be directed to the list owner/operator: david@midrange.com +---
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