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Dan, I don't have anything MI related to add to this so I will keep it short. What I have used for this type of problem works similar to a base array-size odometer. You spin the right most value through all combinations starting at the shortest length (one in your case) and store the results until you get to the maximum number of values you feel you need to test for (in this case it could be the iteration that produces a set of values larger than your solution). As you exhaust the right most combinations you move left and spin the right again. I have a Java program that does this and it runs very quickly on a workstation. The base code is fairly well optimized and will compete with C but it has some overhead added because of the type of analysis I was trying to perform once I found a viable solution. Speed depends on the memory available, number of values in your array, and number of values you will test to. >>> dbale@xxxxxxxxxxxxx 9/20/2004 8:42:24 AM >>> Esteemed listers: I have a scenario where I would like to test various combinations of numbers in an array and sum them to find a total amount to solve a reconciliation problem. So, for example, I have the following array of numbers: 185.69 11,134.60 500.03 4,841.65 1,500.02 419.85 etc. In this example, I am looking for any combination that adds up to 13,134.65. A good tool would be able to find that the 2nd, 3rd, and 5th amounts add up to the total amount I'm looking for. In a real-life application, this problem would involve an array of hundreds, if not thousands, of amounts, usually to find a small number of amounts to sum up to the difference needed to reconcile. Joe Pluta, in a rpg400-l thread, had suggested a solution that is somewhat workable, but I haven't figured out how to sum all of the 2-amount combinations before I start with the 3-amount combinations. In essence, Joe suggests creating an array (ARR1) loaded with all of the amounts in the list, a second array (ARR2) whose elements will contain either 1 or 0, and a third array (ARR3) that contains the multiplication result of the first two. So, using the example above: ARR1 ARR2 ARR3 185.69 0 0.00 11,134.60 1 11,134.60 500.03 1 500.03 4,841.65 0 0.00 1,500.02 1 1,500.02 419.85 0 0.00 ========= 13,134.65 ARR2 would be a parsed out binary value with element 1 having the low-order digit, i.e. '010110' in this case. ARR2 seems like it should be some sort of a binary-calculated counter, but it isn't as easy if I'm incrementing by one and I want to exhaust all 2-amount combinations before I test any 3-amount combinations. So, I would like to try utilize something like: 00000011 = 3 00000101 = 5 00000110 = 6 00001001 = 9 00001010 = 10 00001100 = 12 ... 11000000 = 192 <= Highest of the 2-digit binary for 8 bits 00000111 = 7 <= The first 3-digit binary 00001011 = 11 00001101 = 13 00001110 = 14 00010011 = 19 ... 11100000 = 224 <= Highest of the 3-digit binary for 8 bits (Of course, I'd need as many bits as the number of amounts I'm dealing with.) Is there an easy way to "imcrement" like this? I haven't been able to think my way out of this box, so if there are any "outside" thinkers, please weigh in. It seems that this type of problem can't be easily solved in RPG. I was hoping that MI has something that facilitate the type of solution I'm thinking of. tia, db
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