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A further point to make is that you should also be prepared to receive MORE than expected. If the other side sends more than one logical record of data, you might receive it all at one time. Eg: If the client sends 5 records of 256 bytes each, you might receive 128 bytes, followed by 256 bytes (128 of 1st rcd and 128 of 2nd rcd) followed by 128 bytes (2nd half of rcd 2) and then 768 bytes (rcds 3, 4 & 5). Weird combinations like this are more likely when you are sending over the internet when there is a lot of unknown hardware between the 2 ends. In my protocols, I send a small header that has info about compression, encryption, uncompressed length, compressed length of the logical record and other info useful to me. Applications all use a common class that encapsulates all of the above and totally hides how the data gets buffered/packitized. This approach has worked well for me over the last 8 or so years I've been working with TCP/IP. Even if I wasn't using custom protocols, I'd still encapsulate this when using delimited protocols such as HTTP etc. Regards, Bob Crothers Cornerstone Communications http://www.cstoneindy.com -----Original Message----- From: mi400-admin@midrange.com [mailto:mi400-admin@midrange.com]On Behalf Of Rich Duzenbury Sent: Monday, April 22, 2002 2:33 PM To: mi400@midrange.com Subject: Re: [MI400] what is a reasonable socket select() wait time? > >Why does the select() periodically fail? How can my client truly, TRULY >determine if more data is available from the server? Do I need a non-zero >wait time? What is a reasonable value? I don't think select is 'failing' per se. There just isn't any data -yet-. Lost & retransmitted packets by the underlying transport mechanism could cause this, as another poster mentioned. A busy network might also cause select give up before any data is available. Perhaps I read too much into your message, but I wonder how your actual protocol is setup. The receive side of the socket knows how much data to expect, right? If you send a fixed length message, your read loop should loop until a complete message is read, or an error occurs. If you send a delimited message - e.g. a null byte at the end of each message, your read loop should read until the null is located, or an error occurs Otherwise, you could preface a variable length message with the number of bytes to follow, and then loop until that many bytes are received, or an error occurs. The point is, the receive loop has to *know* how much data to look for. Also, the loop must be prepared to receive a message in 'chunks' or 'pieces' by comparing the received count with the requested count, and acting accordingly by requesting to read the remaining data. _______________________________________________ This is the MI Programming on the AS400 / iSeries (MI400) mailing list To post a message email: MI400@midrange.com To subscribe, unsubscribe, or change list options, visit: http://lists.midrange.com/cgi-bin/listinfo/mi400 or email: MI400-request@midrange.com Before posting, please take a moment to review the archives at http://archive.midrange.com/mi400.
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