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I would be careful when looking at the allocated size using MI. I'm not sure if MI will report the actual number of bytes used, or the allocated memory. I'm not real familiar with what goes on behind the scenes in the AS/400. I know that for the PC, if I request a certain number of bytes, (say 1000), I may actually get allocated 1024 bytes, although for all purposes, I only know about the 1000 bytes I requested. Having to do with page sizes, etc. I am guaranteed to either receive at least the number of bytes I requested, or a NULL pointer indicating that there wasn't enough memory available. So if you are looking at the allocated memory using MI you might be told that 1024 bytes are allocated when the original program/memory allocator only "knows" about 1000 bytes. Then again, it may no be an issue on the AS/400, I just don't know. You might want to look into this and consider if you even care how much the original allocator thinks it owns. Regards, Jim Langston From: John Taylor [mailto:jtaylor@rpg2java.com] And if I don't, I'm just going to have problems of a different sort. :) Imagine someone passing me a pointer that wasn't built using my custom allocation routine, and then (by chance) finding an integer anyway when I peeked behind the curtain for a hidden header that was never created. Oh what fun those results would be to debug! Of course, such a problem can be made a lot less likely to occur by adding some type of UUID to the header section, but even that wouldn't make it bullet proof. I think MI is the only reliable way to do it. Thanks for the suggestion though. John Taylor
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