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From: John Taylor <jtaylor@rpg2java.com> > > in general, there is no size as such associated with a basing pointer. > > You can (say in MI) declare anything you like based on the same pointer: > > DCL DD HUGE-CHUCK CHAR(100000) BAS(.PTR) or > > DCL DD TINY-PIECE CHAR(1) BAS(.PTR) > > RPG seems to "know" this value when doing a REALLOC, or DEALLOC, so was > hoping that the data might be > available at the MI level. > Ah, but behind the xxALLOC is a heap instruction and allocations on the heap carry their size with them and you can use MATHSATR. But, you should be on your way with the postings that have resulted from your questions.
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