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Thorbjoern Ravn Andersen wrote:Even the fastest code cannot remedy a bad algorithm when problems scale (which they tend to do in time).
So you like words (four byte values?) as they can be atomically compared instead of the more complex String comparison?Not to travel too far down this road, but multi-byte compares in i5/OS are pretty low-level, and I don't think it's so much of a word thing. Power chips are 64-bit machines, anyway, so my guess is that if you go that far down anything less than eight bytes is a pretty fast compare.
An RPG aversion against calling subroutines? *B*Not sure what you mean by this. I have absolutely no aversion to calling subroutines or procedures. Good RPG, especially /free, is every bit as modular as Java or indeed any other language. In fact, I prefer RPG procedures because I can pass multiple input/output parameters; it's a very nice technique.
Or just the subconsious doing continouos microoptimizations? That is really a mind set hard to get rid of :)I don't ever eant to get rid of continuous micro-optimizations. That's why my code is very, very fast.
I'd like to hear them. Get it all out! Feel better!!Nope. I've done it in the past. The BigDecimal alnoe is enough to kill the entire language in my estimation. Add in a lack of an integrated ISAM database and I get ill thinking about writing real business applications.
But I think the big problem with some Java projects is that the programmers use classes without understanding them, and then someone else builds on those classes, and then someone else builds on those, and by the time you're done you have steaming fetid piles of doo-doo. :) It depends on the programmer, of course. Some programmers are more doo-doo-prone than others.THis is actually a core issue which we need to solve.
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