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Holden Tommy wrote:
In PCML? I don't think there is....if not has anyone found a work-around???
When the RPG compiler generates PCML, it defines a struct for
character-varying parameters. But the RPG compiler won't generate PCML
for character-varying subfields or arrays because they can't be properly
described in PCML.
Here's the PCML generated by the compiler for the RPG module below.
<pcml version="4.0">
<!-- RPG module: PCMLJUNK -->
<!-- created: 2007-01-10-15.15.48 -->
<!-- source: BMORRIS/QRPGLESRC(PCMLJUNK) -->
<!-- 2 -->
<program name="PROC" entrypoint="PROC">
<struct name="PARM" usage="input">
<data name="length" type="int" length="2" precision="16"
usage="inherit" />
<data name="string" type="char" length="length" usage="inherit"
/>
</struct>
</program>
</pcml>
h nomain
D proc pr
D parm 10a varying const
P proc b export
D proc pi
D parm 10a varying const
P proc e
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