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Holden Tommy wrote:
In PCML? I don't think there is....if not has anyone found a work-around???
When the RPG compiler generates PCML, it defines a struct for character-varying parameters. But the RPG compiler won't generate PCML for character-varying subfields or arrays because they can't be properly described in PCML. Here's the PCML generated by the compiler for the RPG module below. <pcml version="4.0"> <!-- RPG module: PCMLJUNK --> <!-- created: 2007-01-10-15.15.48 --> <!-- source: BMORRIS/QRPGLESRC(PCMLJUNK) --> <!-- 2 --> <program name="PROC" entrypoint="PROC"> <struct name="PARM" usage="input"> <data name="length" type="int" length="2" precision="16" usage="inherit" /> <data name="string" type="char" length="length" usage="inherit" /> </struct> </program> </pcml> h nomain D proc pr D parm 10a varying const P proc b export D proc pi D parm 10a varying const P proc e
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