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Dan Feather wrote:
I do things a little differently than what you have here. I actually define the string constructor as a procedure and create my own Java string objects in RPG, and then pass those. So, my procedure definition in this case would look a little different than yours. Where you have: D source 3A CONST VARYING I would have: D source O CLASS(*JAVA : 'java.lang.String' )
Dan, that's the correct way to prototype a String parameter, except I would add CONST to the prototype. "3A" doesn't match a String object; it only matches a Java byte array. See Table 30 here: http://publib.boulder.ibm.com/infocenter/iseries/v5r4/topic/books_web/c0925076171.htm#HDRINTRO_JAVA_RPG Keith, rather than have your RPG program have to create all the String objects to call your constructor with String parameters, it might be easier to add another constructor to your Java classwith byte array parameters, for your RPG programs to use. Then your RPG program could use the prototype with the A-type parameters. Your extra constructor can call through to the other constructor using "this" as the method name. // the constructor with byte[] parameters public MessageOut(int comp, int dept, byte[] source, byte[] groupCode, byte[] jobCode, byte[] pkgLib) { this(comp, dept, new String(source), new String(groupCode), new String(jobCode), new String(pkgLib)); }
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