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Dan Feather wrote:

I do things a little differently than what you have here. I actually
define the string constructor as a procedure and create my own Java
string objects in RPG, and then pass those. So, my procedure definition
in this case would look a little different than yours. Where you have:
D   source                       3A   CONST VARYING

I would have:
D   source                        O   CLASS(*JAVA : 'java.lang.String' )


Dan, that's the correct way to prototype a String parameter, except I
would add CONST to the prototype.  

"3A" doesn't match a String object; it only matches a Java byte array. 
See Table 30 here:
http://publib.boulder.ibm.com/infocenter/iseries/v5r4/topic/books_web/c0925076171.htm#HDRINTRO_JAVA_RPG

Keith, rather than have your RPG program have to create all the String
objects to call your constructor with String parameters, it might be
easier to add another constructor to your Java classwith byte array
parameters, for your RPG programs to use.  Then your RPG program could
use the prototype with the A-type parameters.

Your extra constructor can call through to the other constructor using
"this" as the method name.

        // the constructor with byte[] parameters
        public MessageOut(int comp, int dept, byte[] source,
                byte[] groupCode, byte[] jobCode, byte[] pkgLib) {
            this(comp, dept, 
                 new String(source), new String(groupCode), 
                 new String(jobCode), new String(pkgLib));
        }


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