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<more of the same>
If you really want to go down this road, here's a good source of ideas:
http://mindprod.com/unmain.html
</more of the same>

PC2

-----Original Message-----
From: Eyers, Daniel [mailto:daniel.eyers@honeywell.com]
Sent: April 12, 2002 06:42
To: 'java400-l@midrange.com'
Subject: RE: Obfuscation


<tongue firmly planted in cheek>
I think the best obfuscation practice is to write *bad code*.  I've seen a
good deal of RPG that looks like someone
obfuscated it.... More than 5 levels of "ifs" for example... great way to
hide code functionality

Unneccessary try blocks with multiple catch that do nothing, a few hundred
single or two line methods, machine dependant
code (like C++ APIs) and lack of comments and block indenting go a long way
to keeping the functionality from prying
eyes.  Hey, it was hard to write..... it should be hard to read.

</tongue>

*grins*

dan


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