× The internal search function is temporarily non-functional. The current search engine is no longer viable and we are researching alternatives.
As a stop gap measure, we are using Google's custom search engine service.
If you know of an easy to use, open source, search engine ... please contact support@midrange.com.



Is there a way to debug an RPG program in a CL when the only CL statement
(other than PGM and ENDPGM) is a CALL to the RPG?  If I add an OVRDBF
before the CALL or call the RPG direct, the debugger stops in the CL and
lets me place my RPG override in the "Programs" tab.  When it is just CALL,
the program doesn't stop in the CL or the RPG and just waits to attach
until I exit.  I will eventually put some overrides in there before I put
this in production but just for testing, it did not do what I expected.  I
heard someone on this list say that if all your CL code has no debug data,
you will stop in your RPG program (which must have debug data).  If I am
not stopping on the CALL because it is not considered debug data, shouldn't
it be considered debug data?

Thanks,
Craig Strong
craigs@dekko.com



As an Amazon Associate we earn from qualifying purchases.

This thread ...


Follow On AppleNews
Return to Archive home page | Return to MIDRANGE.COM home page

This mailing list archive is Copyright 1997-2024 by midrange.com and David Gibbs as a compilation work. Use of the archive is restricted to research of a business or technical nature. Any other uses are prohibited. Full details are available on our policy page. If you have questions about this, please contact [javascript protected email address].

Operating expenses for this site are earned using the Amazon Associate program and Google Adsense.