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Is there a way to debug an RPG program in a CL when the only CL statement (other than PGM and ENDPGM) is a CALL to the RPG? If I add an OVRDBF before the CALL or call the RPG direct, the debugger stops in the CL and lets me place my RPG override in the "Programs" tab. When it is just CALL, the program doesn't stop in the CL or the RPG and just waits to attach until I exit. I will eventually put some overrides in there before I put this in production but just for testing, it did not do what I expected. I heard someone on this list say that if all your CL code has no debug data, you will stop in your RPG program (which must have debug data). If I am not stopping on the CALL because it is not considered debug data, shouldn't it be considered debug data? Thanks, Craig Strong craigs@dekko.com
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