|
No, currently there is no plan to fix this in the future.
It would be a lot of effort (since it affects multiple components and a
change to the debug symbol table definition) for little return.
John Fellner, VARPG Compiler Development,
Jim Langston
<jlangston@celsinc To: "'code400-l@midrange.com'"
.com> <code400-l@midrange.com>
Sent by: cc:
code400-l-admin@mi Subject: RE: VA-RPG Debug not
displaying
drange.com watch on array in multi occurrenc
e DS
.
06/17/02 06:24 PM
Please respond to
code400-l
Hmm.. okay, I can accept that.
Is there any thought of including this in a future version? It would be
nice, although there is a workaround so not really a necessity.
Regards,
Jim Langston
-----Original Message-----
From: fellner@ca.ibm.com [mailto:fellner@ca.ibm.com]
It is a known limitation that multiple-occurance data structures are not
recognized by the debugger,
and are only shown as a data structure array.
(The debug symbol table interface is not defined to support this
RPG-language-specific feature.)
John Fellner, VARPG Compiler Development,
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