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No, currently there is no plan to fix this in the future.
It would be a lot of effort (since it affects multiple components and a
change to the debug symbol table definition) for little return.

John Fellner,  VARPG Compiler Development,



                    Jim Langston
                    <jlangston@celsinc       To:     "'code400-l@midrange.com'"
                    .com>                     <code400-l@midrange.com>
                    Sent by:                 cc:
                    code400-l-admin@mi       Subject:     RE: VA-RPG Debug not 
displaying
                    drange.com                watch on array in multi occurrenc 
    e DS
                                              .

                    06/17/02 06:24 PM
                    Please respond to
                    code400-l





Hmm.. okay, I can accept that.

Is there any thought of including this in a future version?  It would be
nice, although there is a workaround so not really a necessity.

Regards,

Jim Langston

-----Original Message-----
From: fellner@ca.ibm.com [mailto:fellner@ca.ibm.com]

It is a known limitation that multiple-occurance data structures are not
recognized by the debugger,
and are only shown  as a data structure array.

(The debug symbol table interface is not defined to support this
RPG-language-specific feature.)

John Fellner,  VARPG Compiler Development,
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