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I am trying to use the OVERLAY keyword when defining a data structure in VisualAge RPG program. We are currently running on WIN98, V3R2M3 and OS400 version 4.3. Below is an example of the data structure: D DS D LEDGER_FILE DIM(50) D AR_TYP 5A OVERLAY(LEDGER_FILE:1) D AR_DAT 8S 0 OVERLAY(LEDGER_FILE:6) D AR_DES 35A OVERLAY(LEDGER_FILE:14) D AR_REC 1A OVERLAY(LEDGER_FILE:49) D AR_PAY 6S 2 OVERLAY(LEDGER_FILE:50) D AR_DEP 6S 2 OVERLAY(LEDGER_FILE:56) D AR_BAL 7S 2 OVERLAY(LEDGER_FILE:62) When I compile this in VARPG all of the subfields are not being defined as arrays. When I try to move a value to any of the OVERLAY elements, it treats the subfields as arrays of one element long and moves the whole contents of LEDGER_FILE to the subfield. I have taken the same code and created it in a regular RPGLE program and it correctly handled the creation of the arrays for both LEDGER_FILE and the AR_xxx subfields. Has any one had this happen to them? If so how did you handle it? If not could this be an error in the VARPG compiler? If so is there a fix for it?Thanks in advance for any help! This is becoming very frustrating. Ed Buckingham IS Help Desk Consultant Phone (724) 779-5683 buckingham@ae.com +--- | This is the CODE/400 Mailing List! | To submit a new message, send your mail to CODE400-L@midrange.com. | To subscribe to this list send email to CODE400-L-SUB@midrange.com. | To unsubscribe from this list send email to CODE400-L-UNSUB@midrange.com. | Questions should be directed to the list owner/operator: larry@paque.net +---
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