Oh, it's probably not any better. but I don't have to go to an rpg manual to figure out 'what' and 'why', i already know those - i only crack an rpg manual to figure out 'how' - syntax, and whatnot. but then it's been almost 20 years since I've had to decifer this much 20 year old code, in a language I wasn't very good at. That was some old System3 code I was rewriting for a s36. It WAS rpg, but it was an rpg of which I was not familiar... screen programs were actually a series of programs linked together in a chain. one program would display a screen, and the next program would read the screen as input data, process it and output the next screen. pretty bizarre stuff. ----original message---------- >> so much for modernization... I'd really rather just rewrite it in RPG and be done. What makes you think the RPG manual is any better? <grin> Jon Paris Partner400 www.Partner400.com
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