Oh, it's probably not any better.  but I don't have to go to an rpg manual
to figure out 'what' and 'why', i already know those - i only crack an rpg
manual to figure out 'how' - syntax, and whatnot.

but then it's been almost 20 years since I've had to decifer this much 20
year old code, in a language I wasn't very good at.  That was some old
System3 code I was rewriting for a s36.  It WAS rpg, but it was an rpg of
which I was not familiar...   screen programs were actually a series of
programs linked together in a chain.  one program would display a screen,
and the next program would read the screen as input data, process it and
output the next screen.  pretty bizarre stuff.


----original message----------
>> so much for modernization... I'd really rather just rewrite it in RPG
and be done.

What makes you think the RPG manual is any better? <grin>

Jon Paris
 Partner400
www.Partner400.com



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