Not tested but see below:

On 06/06/2008, at 2:47 AM, Lim Hock-Chai wrote:

I've the following RPG export procedure, can someone help me protoype this in C?
d SndMsg PR opdesc
d SndMsg PI opdesc
d MsgInId 10 const

A message ID is only 7 bytes.

d MsgInData 32766 const options (*varsize:*nopass:*omit)
d MsgInType 10 const options(*nopass:*omit )
d MsgFile 10 const options(*nopass:*omit)
d MsgLib 10 const options(*nopass:*omit)
d MsgInQueue 10 const options(*nopass:*omit)

#pragma map (sndMsg, "SNDMSG")
void sndMsg( const char *, ... );

One required parameter, all others are optional.

To get C to pass descriptors:

#pragma descriptor (void sndMsg(*))

You can only specify a descriptor for defined parameters (i.e., not optional ones). Even though you cannot specify a descriptor for the optional parameters you will get a valid count (%parms). Not sure what will happen if you try to retrieve a descriptor for an optional parameter.

I tried below and is getting a CZM0879 compile error:

This is most likely caused by the prototype indicating a struct but the #pragma says you want a string descriptor passed. A struct is not a string.

#ifdef sndMsg_Prototype
typedef struct {
char value[10];
} sndMsg_msgID_T;

typedef struct {
char value[32766];
} sndMsg_msgData_T;

typedef struct {
char value[10];
} sndMsg_msgType_T;

typedef struct {
char value[10];
} sndMsg_msgFile_T;

typedef struct {
char value[10];
} sndMsg_msgLib_T;

typedef struct {
char value[10];
} sndMsg_msgQueue_T;

Why do this? The parameters are not structures in RPG so why force them on the C programmer? C has no concept of fixed-length fields anyway so the C programmer will have to ensure correct lengths and padding unless your RPG uses the op-desc to handle NULL-terminated strings.

You can't pass an op-desc for a structure anyway

Also C passes everything except arrays by value so passing a data structure in this manner will likely cock things up.

const sndMsg_msgID_T *msgID,
const sndMsg_msgData_T *msgData,
const sndMsg_msgType_T *msgType,
const sndMsg_msgFile_T *msgFile,
const sndMsg_msgLib_T *msgLib,
const sndMsg_msgQueue_T *msgQueue);

Close but:
1) All parameters are required whereas the RPG prototype has only one required parameter.
2) Pointers to structs--weird from a C perspective.

#pragma map (sndMsg, "SNDMSG");

This is because RPG mono-cases procedure names. I would change that on the RPG prototype:

d SndMsg PR opdesc extproc('sndMsg')

which will cause RPG to keep the case-sensitive name so other languages won't have to map the name.

#pragma descriptor (void sndMsg(void,*))

This says no op-desc for first parm, op-desc for second, and no op- desc for any others, which is not what you want.

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