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On 03 Jan 2013 08:43, RPGLIST wrote:
I'm looking for any and all suggestions on possible ways to speed up
some programs.

The typical ones that come to mind are:

1. avoiding open and closes on files
2. Not setting LR when calling a program or procedure multiple times
3. using Data structures for block reads and writes

Any other suggestions?


Design to...

Eliminate all coded waits; e.g. delays, such as with polling. There is nothing worse than doing nothing instead of doing something, when the goal is to get something done.

Eliminate almost all _object_ create and delete activity from run-time; database members are object. Create an object only once, and then keep that object effectively in perpetuity whenever possible. Use temporary storage for data instead of using /objects/ e.g. *USRSPC. Even if the objects are created in QTEMP, those objects in QTEMP are /permanent objects/ regardless that they are seemingly temporary with regard to scoping to the job.

Eliminate as much data-copy activity as possible. The data copy could be explicit or by side effect of how a program is coded and how the language compiler and the language run-time implements access to the data. Note: Doing this improperly for parameter passing can allow for many more problems than would be desirable, when extreme care is not taken.

Implement caching of data where appropriate; i.e. seldom-changing values for which an easy test can be used to determine if the data has changed since the last reference... either re-cache or defer to non-cached references if data seems to be changing faster than expected or is desirable for its impact to the algorithm.

Limit number of requests over a network; e.g. instead of asking once for each of N rows of data from another node, ask once for all N rows of data.

Eliminate contention of resources. If an operation need not be mutually exclusive of other actions, then do not prevent concurrent access; change the code to allow for that. When contention is correct, then limit the wait times for timeout on the operations; waits on contention are much like coded waits in that they are time spent doing nothing.

Increase parallel operations. Refer back to contention for caveats.


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