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Get the duration in minutes (durmin)

        To compute:
                differ = (%div(durmin:60) * 100) + %rem(durmin:60);


HTH

Rex



-----Original Message-----
From: rpg400-l-bounces@xxxxxxxxxxxx [mailto:rpg400-l-bounces@xxxxxxxxxxxx]
On Behalf Of Willie J. Moore
Sent: Monday, December 04, 2006 2:15 PM
To: RPG programming on the AS400 / iSeries
Subject: RE: convert time to hundreds

Alan,
Yes.
The differents between two time (1:00pm and 2:02pm) would be 1 hour 2
minutes. What I need or would like would be it to be 102. This would allow
me to multiply the hourly wage by this figure to get cost.
Willie..

-----Original Message-----
From: rpg400-l-bounces@xxxxxxxxxxxx
[mailto:rpg400-l-bounces@xxxxxxxxxxxx]On Behalf Of Alan Shore
Sent: Monday, December 04, 2006 11:03 AM
To: RPG programming on the AS400 / iSeries
Subject: Re: convert time to hundreds


Willie - could you please expand on what your definition of "hundreds" is?
Hours? minutes? seconds? etc.



Alan Shore

NBTY, Inc
(631) 244-2000 ext. 5019
AShore@xxxxxxxx



rpg400-l-bounces@xxxxxxxxxxxx wrote on 12/04/2006 01:55:24 PM:

I have a need to convert the difference between two times into
hundreds. This is so we can calculate the cost for job costing.
I have used the *H, *MN options. Is there one for hundreds? I have
done this in RPGIII. But it requires a lot of calculation. If not,
can I get an example of a better way to do this.
Thanks,
William Moore


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