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I don't know if anyone has suggested this, but it would be nice to have
a modifier on the %Int bif.  Something like this:

myInt = %Int('  ':*Zero);

That would put make it so zeros would be put into myInt if it was
_entirely_ blanks.  The way %Int works right now is more purist that the
RPG cares to have it's bif's, IMO.

Aaron Bartell 



-----Original Message-----
From: rpg400-l-bounces@xxxxxxxxxxxx
[mailto:rpg400-l-bounces@xxxxxxxxxxxx] 
Sent: Wednesday, August 11, 2004 4:54 PM
To: rpg400-l@xxxxxxxxxxxx
Subject: Re: %Int

CarollaT@xxxxxxxxxxxxxx wrote:
> 
> I, too believe that, in principle, if blanks are considered zero, then

> all blanks should equal all zeroes...

Blanks are not considered zero.  '1 2 3' is not 10203, it is 123.

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