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Bob cozzi wrote:

Joe,
I hate the over use of semicolons too but find working around the MOVE is
relatively easy.

/FREE
  Eval  x= a+b/c;
/END-FREE
    C            MOVEL ACTNBR OLDACTH
/FREE
  Eval msg = OldActH + 'Here ya go!';
/end-fREE


<TIC> :)



Well as I said before, I did suggest adopting Python syntax rules for free-form calcs, but no one else would agree to that. ;-)


So, we're now stuck with the semi-colons.

Anyways, I know you're only kidding.

But in my opinion, if any RPG programmer still thinks they need the old MOVE opcodes, I *strongly* suggest they continue coding in fixed-form calcs, and try not to bother those who want to use free-form calcs.

I've said this before, (and I hope I don't have to say it again) but in my opinion, free-form calcs should be used for *new* code only. Support for fixed-form calcs won't go away. And if that's what your existing code uses, and you're unwilling to do whole-scale modernization of that code, then stick with it.

Cheers! Hans



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