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Thanks Scott will let you and the list know more info when found on my end.
And thanks for the tutorial it was great.
If anyone else would like to add to what Scott was please feel free.

Thanks
Bill H.

----- Original Message ----- 
From: "Scott Klement" <klemscot@xxxxxxxxxxxx>
To: "RPG programming on the AS400 / iSeries" <rpg400-l@xxxxxxxxxxxx>
Sent: Monday, July 07, 2003 11:21 PM
Subject: Re: Sockets and Time Clocks?


> >
> > But I'm new to sockets and kind of lost on the "Time Clock as Client"?
> >
>
> Everything has a protocol that it speaks.  You have to learn that protocol
> to know what is required to implement this.
>
> I am not aware of any RFCs that document a standard protocol for Time
> Clocks....  There may be one, but I haven't yet run across it.
>
> Therefore, you'll have to find out from the company that's selling you the
> clocks and/or company that makes the clocks exactly how they talk to their
> server.  If there is no standard, it seems unlikely that every clock
> on the market would use the same protocol, so you'll want to get
> information for your specific model from the people who are selling it to
> you, or from the manufacturer.   Should just be a TCP or UDP connection,
> where messages are sent indicating each "punch", and you have to respond
> in the correct way.
>
> Once you're armed with that kind of information, the rest shouldn't be so
> difficult :)
>
> My hunch would be that they'd send UDP packets containing a time stamp and
> some employee ID number, and probably expect a packet back acknowledging
> it.   I can't think of a reason they'd want to make it any more
> complicated than that...   and using TCP would seem silly for something
> this small -- but that's just a hunch.
>
> > Tips,Comments, and/or knock in head always accepted.
>
> I'm interested in hearing how this turns out...   :)
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