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Alistair Rooney wrote:

> Does anyone have any ideas (Brad Stone, Joe Pulta, Hans
> Boldt) how to write
> RPG code in a way that simulates an Object Orientated approach?

This isn't canonical, but I feel that OO is not a way to write code, it is a
way to THINK about code.  Have you taken a look at Bruce Eckel's web site?
http://www.bruceeckel.com/  See "thinking in Java" as an example of what I
mean.

Using subprocedures will help you move toward OO "thinking" but RPG only
supports encapsulation.  Without inheritance you can't really do OO in RPG
very easily.

Buck Calabro
Aptis; Albany, NY
"Nothing is so firmly believed as
 that which we least know" -- Michel Montaigne
Visit the Midrange archives at http://www.midrange.com
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