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  • Subject: Re: [Re: RPGILE V4.3 Gotcha]
  • From: boldt@xxxxxxxxxx
  • Date: Fri, 1 Oct 1999 13:11:56 -0400



someone wrote:
>Well, dang, that's no good at all!  This being the case you can't do any
>type of floating point math with anything resembling any accuracy.
>
>Other languages use a fixed size for a floating point value.  Why not
>just bump the size to 30,20 (or however your largest floating point
>value is) and forget about it?  Or are you saying your Mantissa can
>only store 30 significant digits?
>
>This now tells me to NEVER, NEVER, NEVER do any type of
>floating point math in RPG.

Exsqueeze me?!?  Where in Carl's sample program did he use floating
point numeric variables?  He was using decimal numeric variables
exclusively.

BTW, you don't really expect 30 digits of precision from floating
point variables, do you?  I agree with you - until you understand
the difference between the floating point and decimal numeric types,
please don't use floating point.  (Study Chapter 10 of the ILE RPG
Reference manual.)

Cheers!  Hans

Hans Boldt, ILE RPG Development, IBM Toronto Lab, boldt@ca.ibm.com


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