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That is exactly what I would want CL and RPG in the same source member
(Calling QCMDEXC does not provide all the functionality of a CL program)

>>> -----Original Message-----
>>> From: Scott Klement [mailto:infosys@klements.com]
>>> Sent: Tuesday, August 10, 1999 12:28 AM
>>> To: RPG400-L@midrange.com
>>> Subject: Re: imbedded CL in RPG
>>> 
>>> 
>>> "Roll your own" seems a bit strong for simply writing a prototype!
>>> 
>>> Try this:
>>> 
>>> D RunCmd          PR                  ExtPgm('QCMDEXC')
>>> D   command                    500A   CONST
>>> D   Length                      15P 5 CONST
>>> C                   CALLP     RunCmd('SNDMSG MSG(''Neato'') -
>>> C                               TOUSR(WHOMEVER)': 500)
>>> 
>>> At one point, I wrote a somewhat better one than this that was an
>>> actual sub-procedure, used operational descriptors to get the length
>>> of the command, and called QCAPCMD instead of QCMDEXC so it could
>>> actually return the MsgID of an error (as a return value) or blanks
>>> for success.
>>> 
>>> However, due to the extra hassle of binding to that sub-proc every
>>> time, I tend to ususally just use a simple prototype like in the
>>> example above :)
>>> 
>>> This example does NOT address the idea of passing variables by
>>> reference in order to get a return value.
>>> 
>>> ANOTHER IDEA:   (and this one DOES address the variable issue)
>>> 
>>> How about having seperate sub-procedures for your CL commands, in
>>> other words, each subprocedure would need to be labelled as either
>>> RPG or CL.
>>> 
>>> Then, a simple program... a "preprocessor" if you will...  could be
>>> written to do the following:
>>> 
>>>           1) Seperate each CL "sub-procedure" into its own source
>>>                   member in a file in QTEMP.
>>>           2) Seperate the RPG source into its own source member
>>>                    in a file in QTEMP.
>>>           3) Compile each RPG & CL module (using CRTRPGMOD and
>>>                    CRTCLMOD) individually in QTEMP.
>>>           4) Finally, bind them all into a program.
>>> 
>>> This would, effectively, allow you to run CL stuff in the 
>>> same source
>>> member as your RPG program...  Since you can bind modules written in
>>> CL to modules written in RPG, this would give you very 
>>> nearly the same
>>> performance and benefits of having the CL embedded.
>>> 
>>> Without losing the convienience of having it all in one 
>>> source member.
>>> 
>>> Just an idea!
>>> 
>>> Scott Klement
>>> Information Systems Manager
>>> Klement's Sausage Co, Inc.
>>> 
>>> 
>>> Rob Berendt <rob@dekko.com> wrote:
>>> >
>>> > No, you have to roll your own.
>>> >
>>> > And they never did get back to me as to whether or not 
>>> the following
>>> >  will
>>> > be supported, or is doable:
>>> >
>>> > C    Eval   JobUser = *blanks
>>> > C    CALLP  Runcmd(RTVJOBA USER(&JobUser) )
>>> > C    DSPLY  JobUser
>>> >
>>> > dbale@genfast.com on 08/09/99 12:57:06 PM
>>> > Please respond to RPG400-L@midrange.com@Internet
>>> > To: RPG400-L@midrange.com@Internet
>>> > cc:
>>> > Fax to:
>>> > Subject: RE: imbedded CL in RPG
>>> >
>>> > Hans, Bob, et al:
>>> >
>>> > >>C    CALLP  Runcmd('OVRPRTF QPRINT OUTQ(' + 
>>> variablename + ')')<<
>>> >
>>> > Uh, is this Runcmd procedure available to us already, in 
>>> the compile
>>> >   Or do we
>>> > have to build this ourselves?  I scanned for Runcmd in 
>>> the softcopy
>>> >  but came up
>>> > with zilch.  We're at V4R2.
>>> >
>>> > - Dan Bale
>>> >
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