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  • Subject: What bugs you about KLISTs in RPG IV?
  • From: boldt@xxxxxxxxxx
  • Date: Mon, 14 Jun 1999 09:12:06 -0400

Greetings, RPG fans!

In our survey from the beginning of the year, we found that many
people  wanted to be able to define KLISTs in D-Specs.  It seems
like a logical thing to do since KLIST is more a definition than
a calculation.  But, (without getting into details), we've found
a number of problems with that. So, I'd like to pose a couple of
questions to understand what the requirement really is regarding
KLISTs:

1) What are  the top three things that bug you about programming
   compound keys in RPG?

2) Would KLISTs in D-Specs fix any of those things?

3) What would make compound keys easier in RPG?

Cheers!  Hans

Hans Boldt, ILE RPG Development, IBM Toronto Lab, boldt@ca.ibm.com


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