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I've been asked, in an RPG program that generates other RPG programs (I find myself doing that a lot, the past few years), to generate names for the programs being generated.

I'm already (for manually chosen and entered names) checking for member name collisions simply by watching for errors returned by a call to the ADDPFM command, and I'm using a call to the CHKOBJ command to determine whether the program already exists, but I don't even want to think about that for generated names.

For argument's sake, let's assume the generated names are of the form AABCCxxxxx, where AABCC is determined by what the generated program does, and xxxxx is a 5-digit number. And that users might not bother to override the generated name for programs they want to keep for future use, and may or may not bother to delete the programs (or source-members) generated for one-time use.

Any suggestions?

--
JHHL

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