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Scott Klement wrote:

However, I don't think it's unreasonable to refer to passing the address of a variable as "passing by reference". That's the normal way of passing things by reference in the C language.


Sorry to be late to this party :)

Maybe it depends on what language the call is being made in whether the parameter should be thought of as "by reference" or "by value".

Say a function has a parameter defined with "my_type*". When coding the call in C, I would code &my_variable, explicitly passing the address of the variable by value. When coding the call in RPG or any other language that supports passing by reference or by value using the same call syntax, I would just code my_variable, implicitly passing the variable by reference.

Clinging to the correct but unhelpful notion that all C parameters are passed by value can lead to bad (but not incorrect) RPG prototypes that just code a pointer-by-value for every parameter, leading to nasty code like this:

// void my_function(int *);
D my_function pr
D num * value
D the_number s 10i 0
D other_number s 5p 0

my_function (%addr(the_number)); // ok
my_function (%addr(other_number)); // oops

The prototype is technically correct, but it isn't the best RPG prototype. The second call will compile fine, and it may run without exception depending on what value the function happens to put into other_number and the byte following it.

Thinking of the "int *" as a parameter passed by reference leads to this better RPG prototype:

// void my_function(int *);
D my_function pr
D num 10i 0
D the_number s 10i 0
D other_number s 5p 0

my_function (the_number); // ok
my_function (other_number); // compiler diagnostic


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